
- PARALLELS DESKTOP 13 VM FULL
- PARALLELS DESKTOP 13 VM WINDOWS 10
- PARALLELS DESKTOP 13 VM PRO
- PARALLELS DESKTOP 13 VM CODE
PARALLELS DESKTOP 13 VM PRO
The bug was acknowledged, and Parallels confirmed that it was now on their backlog, but that they could give no indication of when this would be available.Ĭlient projects really can’t wait for this, so based on good reviews of the OpenGL support in VMWare Fusion 10, I made use of their Cyber Monday special to purchase a license for the Pro version.Īfter installation, I imported the VM from Parallels Desktop: I logged a support issue re the VTK 7 and later OpenGL 3.2+ requirement. See the list at the end of this knowledge base article. However, as a user, you can’t decide which app gets which renderer.įurther digging, also with the glewinfo app, reveals that Parallels only very selectively supports certain games and apps. VTK will run in a compatibility modeĭesigned to work with earlier versions of OpenGL but some features mayįurther investigation with the OpenGL Extension Viewer showed that there were three different OpenGL renderers: Two of them are OpenGL 2.1 capable, and one is 3.2 capable. With OpenGL version 3.2 but it appears it has been given a context VtkWin32OpenGLRenderWindow (0000018AAABA44B0): VTK is designed to work \Rendering\OpenGL2\vtkOpenGLRenderWindow.cxx, line 647 Unfortunately, when trying to run a simple VTK sample I was greeted with this error message: Warning: In.
PARALLELS DESKTOP 13 VM WINDOWS 10
I was looking forward to using my Parallels Windows 10 guest to test the prototype out. here, here and here.įor a client project, we are currently working on a cross-platform VTK-based app which targets Windows as its main platform.
PARALLELS DESKTOP 13 VM FULL
I bought a Parallels Desktop Pro 13 subscription to be able to do Linux and Windows development on my MacBook Pro.Īlthough PD is extremely well done otherwise, they seem to have been dragging their feet with rolling out full OpenGL 3.2 support, as can be seen in a number of threads on their forums, e.g. In my case, this made the difference between being able to work on a VTK-based client project (VMWare Fusion 👍👍) or NOT being able to work the project (Parallels 👎👎).

VMWare Fusion 10 has full OpenGL 3.3 support. Photographing employees when they clock in and out is optional and can be configure via "Settings" > "Time clock".TL DR: Parallels Desktop 13 only supports OpenGL 3.2 on an extremely limited subset of mostly games.

How do I prevent 'buddy clocking'? 'Buddy clocking' can be prevented by taking a photograph of the employee when they clock in and out.If you'd like to allow your employees to clock in/out via the app then you can set up IP address restrictions, and/or record their location reported by their mobile device.


This report will also show you the employee locations (if requested) and photographs (if enabled).
PARALLELS DESKTOP 13 VM CODE
When clocking in with the time clock station, employees can use a password, a PIN or scan a QR code with the Findmyshift mobile app.
